Nail Planner

A Java-based nail design tool that replaces generic drawing apps with a specialized workflow for nail creation. Built around sculpting, material-based design, and full-hand preview.

Services

Creative Tool / Design Software

Timeline

2025.10 - 2025.11

My Role

UX Researcher: Identified the limitations of general-purpose drawing tools in nail design workflows, especially repetitive copying, lack of nail-specific tools, and inefficient preview processes.

Interaction Designer: Structured the product around a three-step Sculpt–Design–Fit flow and developed the interaction logic through scene–scenario diagrams.

Java Developer: Implemented the tool in Java with an OOP-based structure, including nail sculpting, fitting interactions, and material-specific features such as smudge and magnet nail simulation.

Co-workers

Subin Cho

My Role

UX Researcher: Identified the limitations of general-purpose drawing tools in nail design workflows, especially repetitive copying, lack of nail-specific tools, and inefficient preview processes.

Interaction Designer: Structured the product around a three-step Sculpt–Design–Fit flow and developed the interaction logic through scene–scenario diagrams.

Java Developer: Implemented the tool in Java with an OOP-based structure, including nail sculpting, fitting interactions, and material-specific features such as smudge and magnet nail simulation.

Co-workers

Subin Cho

My Role

UX Researcher: Identified the limitations of general-purpose drawing tools in nail design workflows, especially repetitive copying, lack of nail-specific tools, and inefficient preview processes.

Interaction Designer: Structured the product around a three-step Sculpt–Design–Fit flow and developed the interaction logic through scene–scenario diagrams.

Java Developer: Implemented the tool in Java with an OOP-based structure, including nail sculpting, fitting interactions, and material-specific features such as smudge and magnet nail simulation.

Co-workers

Subin Cho

Hyunji Huh

A Computational Designer & HCI Researcher at KAIST DXD Lab. Exploring the future of human-centered interactions through data and design.

hyunjihuh@kaist.ac.kr

© 2026 Hyunji Huh

All Rights Reserved

Nail Planner

A Java-based nail design tool that replaces generic drawing apps with a specialized workflow for nail creation. Built around sculpting, material-based design, and full-hand preview.

Services

Creative Tool / Design Software

Timeline

2025.10 - 2025.11

My Role

UX Researcher: Identified the limitations of general-purpose drawing tools in nail design workflows, especially repetitive copying, lack of nail-specific tools, and inefficient preview processes.

Interaction Designer: Structured the product around a three-step Sculpt–Design–Fit flow and developed the interaction logic through scene–scenario diagrams.

Java Developer: Implemented the tool in Java with an OOP-based structure, including nail sculpting, fitting interactions, and material-specific features such as smudge and magnet nail simulation.

Co-workers

Subin Cho

My Role

UX Researcher: Identified the limitations of general-purpose drawing tools in nail design workflows, especially repetitive copying, lack of nail-specific tools, and inefficient preview processes.

Interaction Designer: Structured the product around a three-step Sculpt–Design–Fit flow and developed the interaction logic through scene–scenario diagrams.

Java Developer: Implemented the tool in Java with an OOP-based structure, including nail sculpting, fitting interactions, and material-specific features such as smudge and magnet nail simulation.

Co-workers

Subin Cho

My Role

UX Researcher: Identified the limitations of general-purpose drawing tools in nail design workflows, especially repetitive copying, lack of nail-specific tools, and inefficient preview processes.

Interaction Designer: Structured the product around a three-step Sculpt–Design–Fit flow and developed the interaction logic through scene–scenario diagrams.

Java Developer: Implemented the tool in Java with an OOP-based structure, including nail sculpting, fitting interactions, and material-specific features such as smudge and magnet nail simulation.

Co-workers

Subin Cho

Hyunji Huh

A Computational Designer & HCI Researcher at KAIST DXD Lab. Exploring the future of human-centered interactions through data and design.

hyunjihuh@kaist.ac.kr

© 2026 Hyunji Huh

All Rights Reserved

Nail Planner

A Java-based nail design tool that replaces generic drawing apps with a specialized workflow for nail creation. Built around sculpting, material-based design, and full-hand preview.

Services

Creative Tool / Design Software

Timeline

2025.10 - 2025.11

My Role

UX Researcher: Identified the limitations of general-purpose drawing tools in nail design workflows, especially repetitive copying, lack of nail-specific tools, and inefficient preview processes.

Interaction Designer: Structured the product around a three-step Sculpt–Design–Fit flow and developed the interaction logic through scene–scenario diagrams.

Java Developer: Implemented the tool in Java with an OOP-based structure, including nail sculpting, fitting interactions, and material-specific features such as smudge and magnet nail simulation.

Co-workers

Subin Cho

My Role

UX Researcher: Identified the limitations of general-purpose drawing tools in nail design workflows, especially repetitive copying, lack of nail-specific tools, and inefficient preview processes.

Interaction Designer: Structured the product around a three-step Sculpt–Design–Fit flow and developed the interaction logic through scene–scenario diagrams.

Java Developer: Implemented the tool in Java with an OOP-based structure, including nail sculpting, fitting interactions, and material-specific features such as smudge and magnet nail simulation.

Co-workers

Subin Cho

My Role

UX Researcher: Identified the limitations of general-purpose drawing tools in nail design workflows, especially repetitive copying, lack of nail-specific tools, and inefficient preview processes.

Interaction Designer: Structured the product around a three-step Sculpt–Design–Fit flow and developed the interaction logic through scene–scenario diagrams.

Java Developer: Implemented the tool in Java with an OOP-based structure, including nail sculpting, fitting interactions, and material-specific features such as smudge and magnet nail simulation.

Co-workers

Subin Cho

Hyunji Huh

A Computational Designer & HCI Researcher at KAIST DXD Lab. Exploring the future of human-centered interactions through data and design.

hyunjihuh@kaist.ac.kr

© 2026 Hyunji Huh

All Rights Reserved